Lualog

This is a simple logger for Lua.

Create a simple logger for Lua with some configurations as show date, stylized tags and logger name.

Not works with Luvit (due to Luvit custom require function)

Docs

See the documentation here.

Install

Using Luarocks

luarocks install lualog #global installation
luarocks install lualog --local # local installation
luarocks install lualog --tree lua_modules # current directory installation to lua_modules folder

Manual

Download this repository and copy the folder lualog and place it at root folder of your proyect.

Usage

-- Example
local Lualog = require'lualog'

local logger = Lualog.new{ -- you can use Lualog() instead Lualog.new
    tag = 'My logger', -- a logger tag. default: ''
    styles = {dev = 'yellow', crash = 'bgred'}, -- define custom methods and their style. default: {}
    ignore_levels = {'dev'}, -- ignore levels (array). default: {}
    datestring = '%H:%M:%S', -- date string for os.date(). default: false => Not show
    table_inspect = { -- table-inspect plugin config
        prettyfy = true, -- pretty print tables. default: false
        allow_tostring = true, -- allow use table __tostring metamethod. default: true
        level_depth = 0 -- max nested level to inspect. default: 0. 0 means no level limit
    },
    plugins = {'table-inspect'} -- add plugins to log items. table-inspect is a optional predefined plugin.
                               -- You can add function plugins here too. See as define a plugin at Plugin section. default: {} => no plugins added.
}
-- Default logging methods
logger.info('Hi. This\' a info message')
logger.warn('This\' a warning message')
logger.error('A fatal error just happened!')

-- Custom methods defined at initiation instance
logger.dev('Ignored level. See ignore_levels table field') -- This log is ignored due to ignore_levels = {'dev'}
logger.crash('A crash!','Oh no!') -- Support multiple args
logger.error('My error').info('A log chainning method!') -- chain logging methods but they print at new lines

Result:

Styles

Styles: customize the tag of your custom logging methods

If you want to create your custom logging methods, you can add a custom style:

  • Color text: black, red, green, yellow, blue, magenta, cyan, white
  • Background color: bgblack, bgred, bggreen, bgyellow, bgblue, bgmagenta, bgcyan, bgwhite
  • Others styles: bold, underlined, reversed

Add custom logging methods in options table when you init your instance with:

local Lualog = require'lualog' -- equal to require('lualog')
local logger = Lualog.new({
    styles = {
        dev='yellow', -- tag = style
        my_log= 'red.bgblue' -- you can combine styles, red color and blue background for this method.
    }
})

-- and using them
logger.dev('Dev log')
logger.my_log('Other custom logging method')

Result:

Combining styles

Methods of instance

When you create a Lualog instance, this has these methods (by default):

Default logging methods

  • .info(...) - log method with style blue and tag info
  • .warn(...) - log method with style yellow and tag warn
  • .error(...) - log method with style red and tag error

Advanced methods

  • :print(...): function as print global function but apply your plugins. Or call your Lualog instance, logger in examples, as a function logger(...).

*Tip: call your Lualog instance as function instead :print()*

logger:print(a_number, a_boolean, a_string, a_table)
-- or better, you can only call your logger as function! It's the same ;)
logger(a_number, a_boolean, a_string, a_table) -- you got a custom print function with custom logging plugins!

- :use(...): add plugins to queue. See Plugin section.

  • :paint(style, text): return a colorized string. Use a print method to see it at console/terminal.

    local my_blue_string = logger:paint('blue','This string will be blue if is printed')
    print(my_blue_string)
    
  • :inspect(table): inspect a table with table_inspect configuration defined at initiation the instance or default if not.

    local my_table = {
        str = 'string value',
        n = 1,
        bool = true,
        table = {
            nested_table = {
                my_nested_key = function() return 0 end
                }
            }
        }
    
    logger:inspect(my_table) -- inspect a table with yor table_inspect config defined or use default values. No plugin is applied.
    

    Log:

Inspect table

Plugin

You can customize as an element is logged through to plugins. They are applied to logging methods and :print function.

-- ... lualog instance defined
function my_plugin_for_print_tables(element)
    if(type(element) == 'table') then
        -- if element is not a table, this plugin is ignored
        -- and pass to next plugin in queue because didn't return a not-nil value
        local result = ''
        for key, value in pairs(element) do
            result = result .. key .. ' = ' .. tostring(value) .. '\n'
        end
        return result -- return a not-nil value to print your element as you defined an this function/plugin
    end
end

logger:use(my_plugin_for_print_tables)

logger:print({
    key1 = 'value1',
    key2 = 'value2'
})

-- Will print due to my_plugin_for_print_tables
-- key1 = value1
-- key2 = value2

-- or define a plugin with an anonymous function
logger:use(function(element)
    -- your plugin code
end)

-- :use(...) accept multiple plugins definitions too
logger:use(my_plugin,other_plugin,...)

Log:

Custom Plugin

You can add so many plugins as you want. Last plugins added are checked first in the queue.

Note: you can use plugins to define how to print your custom objects what are instance of a custom class.

Order what your plugin is added is important. Last plugins added are checked first. If a plugin return a not-nil value, then that return value is logged. Of this way you can customize your logs.

Issues requiring the module

Be sure that module is accessible to path of LUA_PATH enviorement variable.

*Note: Your LUA_PATH should contain ./?.lua;./?/init.lua;* if you place lualog folder in your project root folder.

Note: You can check your LUA_PATH adding to at beginning of your root script:

-- Print your your LUA_PATH that Lua uses to require modules.
print(package.path)

You can extends your LUA_PATH at beginning to your file when you init it or add the path where lualog is to your LUA_PATH enviorement variable.

-- Extends your LUA_PATH when you init your script/program
package.path = package.path .. './?.lua;./?/init.lua;' .. 'path/to/your/modules/?.lua'

License

MIT

generated by LDoc 1.4.6 Last updated 2019-05-06 01:56:35